Brewer of Strange Cures
Alchemist
Acid for his foes, draughts for his friends, and a newt for anyone who gets too close.
Basic attack
Caustic Flask
Lob a flask of bubbling acid at the target. It shatters, splashing enemies within 2.5m for 30% of the damage.
Passive
Splashback
Your Healing Draught and Bubbling Brew splash 30% of their healing onto up to 2 injured allies within 8m of the target.
Ability
Healing Draught
Toss a healing draught to an ally, restoring Health. The scalding splash burns enemies within 3m of them.
Ability
Bubbling Brew
On an ally: heals over 6s. On an enemy: poisons for 6s and reduces healing received by 25%.
Ability
Quicksilver Tonic
On an ally: frees them from roots and slows and grants 40% movement speed for 3s. On an enemy: slows them by 30% for 2s.
Signature ability
Newtify
Hurl a fizzing brew that turns an enemy into a newt for 2.5s. A newt cannot act. Damage breaks the spell after 0.5s.
Standard-Bearer of the Moor
Banneret
He plants war banners that wound foes and heal friends, then leaps back to them. With the Rune Banner in hand, he runs faster and his banners grow.
Basic attack
Pennon Jab
Jab the target with the banner pike for 304 damage.
Passive
Flagsworn
While you carry a Rune Banner you move 15% faster, your war banners grow 50% wider and their pulses deal 25% more damage.
Ability
Pike Thrust
Lunge with the banner pike in a 7m line: 719 damage to the target and to every enemy on the line behind it.
Ability
Moorbanner
Drive a war banner into the ground (381 damage to enemies within 3m). For 12s, every second, enemies within 5m of it take damage and you and your allies within 5m are healed. 2 banners at most.
Ability
Muster Leap
Leap onto your newest banner: 606 damage to enemies within 4m of where you land, and a heal for you and your allies within 6m.
Signature ability
Great Standard
Raise a huge standard (762 damage to enemies within 5m). For 8s, every second, enemies within 7m of it take damage, and you and your allies within 7m are healed and heal for 22% of every hit you land.
Toller of the Last Hour
Bellkeeper
He swings a great bronze bell. When it rings, every enemy nearby is dragged in to listen.
Basic attack
Toll
Swing the great bell at the target. Generates 13 Fury.
Passive
Resonance
Every third Toll rings the bell out: enemies within 4m of the target take damage and you gain a small shield for 3s.
Ability
Bell Drop
Leap onto an enemy and slam the bell down: the target is stunned for 1s and enemies within 5m take damage. Generates 20 Fury.
Ability
Peal
Smash the bell into the ground: a shockwave damages enemies within 7m and Dazes them, so they deal 20% less damage for 3s.
Ability
Iron Chime
Ring like iron: shed roots and slows, take 30% less damage and become immune to crowd control for 4s.
Signature ability
Call to Vespers
Toll the evening call: drag every enemy within 9m to you and slow them by 30% for 1.5s.
The Red Axe
Berserker
The more he bleeds, the harder he hits. Leap in, spin, and refuse to fall.
Basic attack
Hack
Chop at the target with both axes. Generates 10 Fury.
Passive
Blood Rage
You deal up to 25% more damage the more Health you are missing (+1% per 4% of Health missing).
Ability
Savage Leap
Leap onto an enemy within 20m, damaging it and slowing it by 30% for 2s. Generates 20 Fury.
Ability
Whirlwind
Spin with both axes, hitting every enemy within 4m 3 times over 1s. Usable while moving.
Ability
Bloodthirst
Bring both axes down on the target. Heals you for 40% of the damage dealt.
Signature ability
Unchained
Break free of every crowd control effect. For 5s you are immune to crowd control and attack 25% faster. Usable while stunned.
Keeper of the Powder Keg
Bombardier
Lit fuses, sticky charges and one very large keg. Subtlety not included.
Basic attack
Fuse Toss
Lob a small bomb with a lit fuse at the enemy for 239 damage. Its little blast also hits enemies within 2.5m.
Passive
Volatile
Every 4th Fuse Toss is a big one: its blast deals 145 more damage to the target and to every enemy within 5m of it.
Ability
Cluster Bomb
Throw a cluster bomb at the enemy. It bursts into 3 blasts, each dealing 313 damage to enemies within 5m of it.
Ability
Sticky Bomb
Stick a bomb to an enemy. After 2s it explodes, dealing 928 damage to it and to enemies within 4m.
Ability
Rocket Jump
Blast the ground at your feet for 370 damage to enemies within 4m and rocket 10m backwards. Breaks roots and slows.
Signature ability
Powder Keg
Light a huge powder keg and hurl it at the enemy: it explodes for 1196 damage to enemies within 6m and knocks them back 5m.
The Living Mountain
Boulderkin
A golem of moor granite that tears boulders from the earth and buries whole squads under a landslide.
Basic attack
Stone Fist
Pound the enemy with a stone fist for 441 damage.
Passive
Bedrock
Hurl Boulder, Quake and Landslide released at full charge sink their targets in bedrock: movement speed reduced by 30% for 2s.
Ability
Hurl Boulder
Hold to tear a boulder out of the ground, release to hurl it at an enemy: 2051 damage to it and to enemies within 2.5m at full charge. The longer you hold (up to 1.2s), the farther it flies (15 to 30m) and the harder it hits (40% to 100%).
Ability
Quake
Hold to gather your strength, release to punch the ground: the shockwave deals 1468 damage to enemies within 9m at full charge. Uncharged it reaches 6m and deals 35%. You stand still while charging.
Ability
Stoneskin
Pull the ground up around you: a stone shell absorbs damage equal to 16% of your maximum Health for 4s, then bursts, dealing 1215 damage to enemies within 6m.
Signature ability
Landslide
Hold to raise both fists, release to slam the ground: a landslide crashes down on the enemy, dealing 2718 damage to it and to enemies within 6m at full charge. Charging takes up to 1.6s; uncharged it deals 35% within 3.6m. You stand still while charging.
Tinker in Iron
Cogwright
Slams down turrets, hurls a boomerang wrench and turns any chokepoint into a scrapyard.
Basic attack
Wrench Swipe
Swing your huge wrench at the enemy for 549 damage.
Passive
Tinkerer
Every enemy your abilities hit (Overload, Wrench Toss, Scrap Barrage) takes 1s off the Cog Turret cooldown.
Ability
Cog Turret
Slam down a cog turret at your feet. For 10s it shoots the nearest enemy within 20m every second for 243 damage. Up to 2 turrets: a third replaces the oldest.
Ability
Overload
Overload your turrets: each one explodes, dealing 993 damage to enemies within 5m of it.
Ability
Wrench Toss
Hurl your wrench at the enemy like a boomerang: 781 damage when it hits, then it flies back to you and deals 781 again to every enemy on its way.
Signature ability
Scrap Barrage
Blast a burst of scrap at a nearby enemy: 1135 damage to it and to enemies within 4m of it, and they are slowed by 40% for 2s.
Herald of the Sunrise
Dawnhammer
She calls a hammer of light down from the sky, rushes in on a trail of sunlight and fights inside a pillar of noon.
Basic attack
Dawn Strike
Strike the target with your warhammer.
Passive
Sunwake
Every third basic attack sends a wave of dawn light through the target, dealing damage to it and to the enemies within 3.5m of it.
Ability
Dawn Blow
Smash the target with the warhammer for 757 damage. The dawn in the blow heals you for 129.
Ability
Skyfall Hammer
Call a hammer of light down onto the target's spot. Its shadow grows for 0.8s, then the hammer lands: 894 damage and a 1.25s stun to enemies within 3.5m. Step out of the shadow to dodge it.
Ability
Sunrush
Rush in a trail of sunlight to an enemy, hammering it on impact, or to an ally, healing them on arrival.
Signature ability
Noonpillar
A pillar of noon light falls on you and follows you for 6s. Every second, enemies within 4.5m take damage and are slowed by 20%; you and your allies inside are healed.
The Last Flourish
Duelist
Rapier, footwork and a perfect riposte. Every exchange is a lesson in timing.
Basic attack
Thrust
Thrust your rapier at an enemy up to 3m away for 336 damage.
Passive
Finesse
Every third Thrust strikes twice: the extra strike deals 537 damage.
Ability
Lunge
Dart at an enemy within 12m and run it through for 829 damage.
Ability
Riposte
Take guard for 1.5s: the next enemy attack against you is parried, and you riposte the attacker (within 8m) with a heavy counter-thrust.
Ability
Flurry
Four lightning-fast thrusts on an enemy, 241 damage each.
Signature ability
Grand Flourish
Spin with a sweeping slash, dealing 896 damage to enemies within 4.5m, and gain 30% movement speed for 3s.
Lady of Mirrors
Glassveil
Glass clones step out of cracked mirrors and echo her spells. Guessing which one is real is the enemy's problem.
Basic attack
Glass Dart
Flick a sliver of glass at an enemy, dealing 325 damage. Your clones flick one too.
Passive
Last Reflection
A clone destroyed by enemies, or whose time runs out, shatters: enemies within 4m of it take 520 damage.
Ability
Prism Volley
Hurl a spinning prism at an enemy for 1420 damage. Each of your clones hurls one from its own spot.
Ability
Glass Double
A mirror cracks beside you, dealing 500 damage to enemies within 4m, and a glass clone steps out of it for 10s (2 at most). Your clones repeat your Glass Darts, Prism Volleys and Mirrored Rings from where they stand, at 35% power.
Ability
Splinter Swap
Trade places with your newest clone, breaking free of roots and slows: both spots burst into shards, dealing 660 damage to enemies within 4m of each. Drops the flag.
Signature ability
Mirrored Ring
Eight mirrors rise in a 5m ring around an enemy for 4s, dealing 540 damage to enemies inside. An enemy touching a mirror, from inside or out, is thrown back and cut by Mirror Cut, and you heal per cut.
Keeper of the Moor's Dead
Gravedigger
He sinks foes into the earth, tunnels under the fight and finishes whoever is already half buried.
Basic attack
Spade Smack
Smack the target with the flat of your spade. Generates 13 Fury.
Passive
Undertaker
You deal 30% more damage to enemies below 35% Health. The bell tolls for them.
Ability
Grave Dirt
Fling a spadeful of grave dirt at an enemy: 691 damage, slowed by 40% for 2s and deals 15% less damage for 4s.
Ability
Six Feet Under
Drive your spade down and sink the enemy into the ground: 345 damage, rooted for 1.5s and bleeding for 6s.
Ability
Burrow
Dig in and tunnel underground to an enemy within 20m (untargetable), then burst out: 639 damage and a 0.5s knock-up to enemies within 4m. Drops a carried Rune Banner.
Signature ability
Last Rites
Read the last rites with your spade: 1127 damage, doubled against enemies below 30% Health. The cooldown resets if it kills.
Mistress of the Crimson Vein
Hemomancer
Blood magic that wounds and mends at once: every drop drained from a foe flows back to an ally.
Basic attack
Blood Bolt
Hurl a bolt of blood at the target for 180 damage.
Passive
Sanguine Link
39% of the damage you deal heals the lowest-health ally within 15m.
Ability
Transfusion
Pour your blood magic into an ally, healing them for 486.
Ability
Leech
Drain an enemy for 427 damage over 4s. Each drop heals you for 130% of the damage dealt.
Ability
Sanguine Burst
Burst into a nova of blood: enemies within 8m take 498 damage, and you and allies within 8m are healed for 224.
Signature ability
Lifeline
Open your own veins: spend 10% of your Health to heal an ally for 936.
The Void in the Armour
Hollow
Tethers, curses and a dreadful wail. What is inside the plate is hungry, and it feeds on you.
Basic attack
Umbral Bolt
Hurl a bolt of shadow from your open gauntlet, dealing 223 damage.
Passive
Famine
Your channelled spells feed the void inside you: 20% of the damage Void Tether and Rift Drain deal heals you.
Ability
Void Tether
Channel a beam of void at an enemy for 3s, dealing 479 damage every 0.5s and slowing it by 30%.
Ability
Blight
Curse an enemy with Blight: it takes 271 damage at once, then 1195 more over 12s.
Ability
Dread Wail
Let out a dreadful wail: enemies within 7m take 407 damage and flee in terror for 1.5s.
Signature ability
Rift Drain
Channel a rift that drains every enemy within 6m for 2s, dealing 429 damage to each every 0.5s.
Sage of the Hourglass
Hourwright
Turn back a bad moment, freeze foes in a stopped hour and make a marked enemy feel its wounds again.
Basic attack
Grain Shot
Flick a grain of hardened sand at an enemy for 220 damage.
Passive
Afterglass
For 1s after Unwind, your abilities cost no Mana and you deal 15% more damage.
Ability
Sand Bolt
Hurl a spindle of sand at an enemy for 820 damage, slowing it by 30% for 2s.
Ability
Unwind
Step back to where you stood 3s ago and regain 75% of the Health you lost since. The spot you leave bursts, dealing 620 damage to enemies within 4m. Does not trigger the global cooldown.
Ability
Stopped Hour
Stop time in a 3.5m circle around an enemy for 2s. Enemies inside take 400 damage and freeze; an enemy walking in freezes too. When time restarts, each frozen enemy takes 400 damage again.
Signature ability
Toll of Hours
Mark an enemy for 4s: it takes 620 damage and is slowed by 30% for 2s. When the mark ends, the hour tolls: it takes again 35% of all the damage it took meanwhile, from any source.
Hawk of the Highlands
Huntress
Bow, hawk and patience. Slow the runner, then punch an arrow straight through.
Basic attack
Quick Shot
Loose a quick arrow at the target.
Passive
Keen Eye
You deal 25% more damage to slowed or rooted enemies.
Ability
Aimed Shot
Draw for 1.25s, then loose a heavy arrow that punches through the target.
Ability
Hawk Strike
Your hawk dives on the target, raking it and slowing it by 40% for 3s.
Ability
Disengage
Spring 12m backwards, breaking free of roots and slows.
Signature ability
Arrow Rain
Loose a volley into the sky: arrows rain around the target, 4 waves over 2s, hitting every enemy within 5m.
The Flowing Fist
Ironpalm
Bare fists in iron casts, and never the same move twice. The order of her strikes decides how the combo ends.
Basic attack
Knuckle Jab
Jab the target with an iron-cased fist for 309 damage.
Passive
Unbroken Rhythm
Each ability you cast that differs from the one before it grants Unbroken Rhythm for 6s: 12% attack speed and 4% lifesteal, stacking up to 3 times.
Ability
Palm Strike
Drive both palms into the target for 726 damage.
Ability
Skyward Kick
A rising kick that deals 572 damage and knocks the target into the air for 0.9s.
Ability
Riverstep
Dash through an enemy within 12m to 3m beyond it. Every enemy you pass takes damage and heals you.
Signature ability
Finisher
The order of your last three abilities picks the finisher. Palm Strike, Skyward Kick, Riverstep: Cyclone Heel. Skyward Kick, Palm Strike, Riverstep: Lotus Heal. Riverstep, Skyward Kick, Palm Strike: Iron Dash. Without a combo: a flurry of 3 punches, each dealing 1018 damage to enemies within 3.2m.
Keeper of the Last Light
Lamplighter
Her lantern wards allies, dazzles enemies and lights the road home for the banner carrier.
Basic attack
Ember Mote
Flick a mote of lantern fire at the target.
Passive
Kindled
Your heals kindle a shield on the target worth 30% of the healing for 3s, building up to 90.
Ability
Lantern Ward
Wrap an ally in lantern light, absorbing 240 damage for 5s.
Ability
Beacon
Light a beacon over an ally: they and every ally within 8m of them restore 405 Health over 6s.
Ability
Dazzle
Flash the lantern at an enemy: enemies within 6m of it deal 25% less damage and are slowed by 30% for 3s.
Signature ability
Light the Way
Raise the lantern and lead the way: you and allies within 15m are healed for 203 and gain 35% movement speed for 4s.
The Plague Knight
Mournplate
Grave cleaver, bone chain and a Rotling at heel. Infect one foe and let the rot spread through the rest.
Basic attack
Mourning Strike
Hack at the target with your grave cleaver. Generates 11 Fury.
Passive
Carrion Tithe
Mournrot feeds you: each of its ticks heals you for 30% of the damage it deals. When an enemy carrying your Mournrot dies, the rot jumps to every enemy within 7m of the corpse.
Ability
Rotting Cleave
Bring the grave cleaver down for 758 damage and infect the target with Mournrot: 948 damage over 8s.
Ability
Bone Chain
Hurl a chain of bones that hooks an enemy for 563 damage and drags it to you.
Ability
Rotling
Raise your Rotling: it claws your target. Cast again while it stands and it bursts, dealing damage to enemies within 6m of it and healing you, before a fresh Rotling claws out of the ground beside you.
Signature ability
Rot Bloom
Slam the ground: a fungal shockwave deals 808 damage to enemies within 8m and slows them by 30% for 2s. Every enemy hit that carries your Mournrot spreads it to the enemies within 7m of it and heals you.
Voice of the Moonwell
Oracle
Moonlight mends, thorns bind. She keeps the carrier standing and roots whoever gives chase.
Basic attack
Wisp Bolt
Loose a mote of moonlight at the target.
Passive
Verdant Echo
Your direct heals leave a lingering bloom that restores an additional 25% of the amount over 4s.
Ability
Moonmend
Channel the Moonwell's light into an ally, restoring a large amount of Health.
Ability
Wildbloom
Seed a bloom on an ally that heals over 8s, then spreads to 2 injured allies nearby at half strength.
Ability
Spirit Step
Dissolve into wisps and reappear 14m ahead, breaking roots and slows and gaining a shield.
Signature ability
Thornbind
Living thorns erupt beneath the enemy, rooting them in place for 1.75s.
Hunter of the Thornwood
Packbinder
A thornwood bow and the Briarback, a hunched beast of bark and thorn. Every blow one of them lands mends the other.
Basic attack
Thornwood Arrow
Loose a thornwood arrow at the target.
Passive
Bond
The Briarback fights at your side and stands up again 10s after it falls. Bond: damage either of you deals heals the other for 12% of it.
Ability
Fang Shot
Shoot a fang-tipped arrow for 669 damage. The Briarback leaps onto the target it hits and keeps attacking it.
Ability
Savage Order
Order the kill: the Briarback rushes the target and mauls it, leaving it bleeding. While the Briarback is down or held, thorns burst under the target instead.
Ability
Pack Dash
You and the Briarback dash 9m forward side by side. Each landing deals damage to enemies within 3.5m, slows them by 30% and heals the one that lands.
Signature ability
Alpha Hunt
The Briarback roars for 522 damage to enemies within 5m of it, heals for 316 and grows huge for 6s: it deals 30% more damage, takes 30% less, and every claw also strikes the enemies around its target. While the Briarback is down, you roar, heal and take the Alpha form yourself.
Flame of the Dusk
Pyromancer
Brand them with Scorch, stack the burn, then clench a fist and watch it all detonate.
Basic attack
Cinderbolt
Flick a dart of fire from your palm. Adds 1 stack of Scorch.
Passive
Scorch
Your fire spells brand their targets with Scorch: a burn that deals damage every second for 6s and stacks up to 5 times. Each new stack refreshes the burn.
Ability
Fireball
Gather a great ball of fire and hurl it at the enemy. Adds 2 stacks of Scorch.
Ability
Combust
Clench your fist: every Scorch stack on the enemy detonates, dealing damage per stack. Consumes the burn.
Ability
Emberstep
Burst into flame and reappear 12m ahead. Fire erupts where you land, damaging nearby enemies and adding 1 stack of Scorch.
Signature ability
Ring of Fire
Slam your palms down: a ring of fire bursts around you, damaging nearby enemies, adding 1 stack of Scorch and knocking them back 6m.
Blade of the Gloaming
Shade
Step through the dusk, strike from behind, and vanish before they turn around.
Basic attack
Twin Fangs
Strike with both blades.
Passive
Unseen Edge
Your first strike within 3s of Gloamstep or Duskveil is a guaranteed critical hit. Strikes from behind deal 10% more damage.
Ability
Gloamstep
Step through the shadows and reappear behind the enemy. Readies Unseen Edge.
Ability
Venom Fan
Fling a fan of envenomed knives. Poisons the target for 6s and reduces healing they receive by 40%.
Ability
Rending Flurry
Unleash three lightning-fast cuts on the target.
Signature ability
Duskveil
Melt into the dusk: become untargetable for 1s, shed slows and gain 45% movement speed for 3s. Drops a carried Rune Banner.
The Living Prism
Shardling
A being of crystal whose every spell strikes twice: once from her, once from her reflection.
Basic attack
Prism Bolt
Fire a bolt of crystal from your palm, dealing 203 damage.
Passive
Facet Echo
Your abilities echo: 1s after they hit, a crystal reflection of you replays their damage on the same target at 50% strength.
Ability
Shard Lance
Grow a lance of crystal between your palms and hurl it at an enemy, dealing 720 damage. It echoes.
Ability
Refract
Strike an enemy with a crystal beam that refracts to a second enemy within 10m, dealing 540 damage to each. Its echo strikes the second enemy and refracts again.
Ability
Geode Burst
Crystal shards burst out of the ground around an enemy, dealing 680 damage to it and every enemy within 5m. It echoes.
Signature ability
Mirror Storm
For 4s, crystal shards whirl around you and strike every enemy within 5m every 0.5s, and all your spells echo at full strength.
Cub of the Frozen Peaks
Snowmaul
Cute, fluffy and very heavy. Roll in on a snowball, crush a foe in a bear hug, then bring the avalanche down.
Basic attack
Snow Paw
Cuff the target with a heavy paw. Generates 11 Fury.
Passive
Rimecoat
Enemies you chill (Frost Swipe, Snowfall Stomp and its gathering snow) deal 15% less damage to you, and your Snow Paw heals you for 35% of the damage it deals to a chilled enemy.
Ability
Frost Swipe
Rake the target with frozen claws for 780 damage and chill it: movement speed reduced by 30% for 2.5s.
Ability
Rolling Snowball
Hop on a snowball and ride it for up to 4.5s, 35% faster: it grows every 4m it rolls (up to 4 sizes). It bursts on the first enemy it touches, when you cast again or at the end, dealing damage and stunning enemies around it. Each size adds damage, stun and radius.
Ability
Bear Hug
Grab the target in a crushing hug for 332 damage: you are both rooted for 1.5s while it takes damage every 0.5s and you heal. Breaks if either of you dies or is knocked away.
Signature ability
Snowfall Stomp
Hold to gather snow in a wide circle around you: enemies inside wade through it, slowed by 25%. Release to stomp the avalanche down: 1536 damage to enemies within 9m at full charge (2s) and a 40% slow for 2.5s. Uncharged it reaches 6.3m and deals 30%. You stand still while gathering.
Caller of Falling Stars
Starweaver
Weave starlight into lances and brands, then tear open the night and let the meteors fall.
Basic attack
Star Shard
Flick a shard of starlight at an enemy, dealing 220 damage.
Passive
Conjunction
Casting Star Lance aligns your next Starbrand, and casting Starbrand aligns your next Star Lance: an aligned spell deals 25% more damage. Alternate them.
Ability
Star Lance
Gather starlight between your palms and hurl a heavy lance at an enemy, dealing 1200 damage.
Ability
Starbrand
Sear a burning constellation into an enemy: it takes 360 damage at once, then burns over 8s.
Ability
Orbit
Small moons orbit you for 3s: they deflect 25% of the damage you take and knock melee attackers back.
Signature ability
Meteor Veil
Tear open the night sky above you for 8s: every 0.5s, meteors strike up to 2 random enemies within 14m of you, each dealing 128 damage. The veil moves with you.
Old Man Thunder
Stormcaller
Lightning that leaps from foe to foe, and a tempest for anyone who thinks they are safe.
Basic attack
Spark
Shoot a crackling spark from your rod, dealing 172 damage.
Passive
Conductive
Your lightning makes enemies Conductive for 4s: they take 10% more damage from your lightning per stack, up to 3 stacks.
Ability
Chain Lightning
Hurl a bolt of lightning that deals 612 damage, then jumps to up to 3 more enemies within 8m, losing a quarter of its damage with each jump.
Ability
Thunderclap
Strike the ground with your rod: a thunderclap deals 442 damage to enemies within 6m and slows them by 40% for 2s.
Ability
Lightning Rod
Plant a lightning rod on an enemy. After 2s, lightning strikes it, dealing 782 damage to it and to every enemy within 4m.
Signature ability
Tempest
Call a storm over an enemy: over 2.5s, 5 bolts of lightning strike enemies within 10m of it, each dealing 152 damage. The storm follows the enemy and spreads its bolts across nearby foes.
Mistress of Strings
Stringwright
A life-size marionette fights at her side. Draw the strings taut between you, swap places in a blink and end the dance in splinters.
Basic attack
String Flick
Flick a taut string at the target.
Passive
Close Control
Your life-size marionette fights beside you and reforms 8s after it falls. While it stands within 12m of you, you take 15% less damage.
Ability
Puppet Lunge
Your marionette lunges at the target and strikes it for 860 damage, then keeps fighting it.
Ability
Taut Strings
Yank the strings taut: enemies on the line between you and your marionette take 740 damage and are slowed by 40% for 2s. With no marionette standing, the strings lash your target instead.
Ability
Crossed Strings
Trade places with your marionette. Enemies within 4m of both spots take 480 damage, and you heal for 210.
Signature ability
Splinter Waltz
Your marionette whirls into a waltz, dealing 360 damage within 5m, then bursts into splinters after 1.2s, damaging enemies within 6m and slowing them by 30% for 2s. It reforms 8s later.
Anchor of the Deep
Tidebreaker
Hooks across the field on his anchor, washes enemies back and drowns the fight in a maelstrom.
Basic attack
Anchor Swing
Swing the anchor at the target for 328 damage. Undertow slows it by 15% for 2s.
Passive
Undertow
Every Anchor Swing drags its target into the undertow, slowing it by 15% for 2s.
Ability
Anchor Hook
Hurl the anchor at an enemy within 20m and haul yourself to it, dealing 911 damage on arrival.
Ability
Crashing Wave
Drive the anchor into the ground: a wave deals 1177 damage to enemies within 6m and washes them back 4m.
Ability
Tidal Renewal
The tide rises around you: restore 492 Health over 4s and take 20% less damage meanwhile.
Signature ability
Maelstrom
Churn a whirlpool around you for 3s: every 0.5s, enemies within 7m take 234 damage and are slowed by 30%. Usable while moving.
The Beast of Two Hides
Twinhide
One creature, two bodies. Bleed them as the lean Stalker, then shed your hide and crush them as the hulking Brute.
Basic attack
Slate Claws
Rake the target with your claws.
Passive
Fresh Hide
Each Hideshift primes Fresh Hide: your next hit within 6s deals 40% more damage.
Ability
Furrow Claws
Stalker: tear three furrows into the target, leaving it bleeding for 6s.
Ability
Hornspring
Stalker: spring onto an enemy up to 18m away, damaging enemies within 3.5m of the landing.
Ability
Chevron Whirl
Stalker: spin with claws out, damaging enemies within 4.5m. Each bleeding enemy struck heals you for 4% of your maximum Health (up to 3).
Signature ability
Hideshift
Swap bodies. Into the Brute: the old hide bursts, dealing 789 damage to enemies within 6m. Back into the Stalker: Shed Mend restores 480 Health over 5s.
Spear of the Storm
Valkyrie
Pin a target with a storm-light spear, then fall on them from the sky.
Basic attack
Spear Thrust
Thrust your spear at an enemy up to 4m away.
Passive
Battle Valor
After Skyfall Dive, your next 2 Spear Thrusts within 8s deal 30% more damage.
Ability
Spear Throw
Hurl a spear of storm-light at an enemy up to 30m away, dealing damage and Pinning them for 6s. Skyfall Dive reaches a Pinned enemy from 30m.
Ability
Skyfall Dive
Leap into the sky and dive onto an enemy within 15m (30m if Pinned), damaging enemies within 4m of the landing and knocking the target up for 0.5s. Charges Battle Valor.
Ability
Sweeping Arc
Sweep your spear in a full circle, damaging enemies within 5m and knocking them back 5m.
Signature ability
War Cry
Let out a war cry: you and allies within 12m deal 15% more damage for 6s, and you gain 30% movement speed.
Shield of the Dawn Keep
Warden
Rune-hammer and tower shield. Charge in, chain the runner back and hold the line for your team.
Basic attack
Runebreaker Strike
Swing your runic hammer at the target. Generates 13 Fury.
Passive
Iron Vow
Taking damage generates Fury. Falling below 30% Health grants a shield worth 27% of your maximum Health (45s cooldown).
Ability
Vanguard Charge
Charge to an enemy, stunning them for 1s — or to an ally, shielding them from harm. Generates 20 Fury.
Ability
Shatterground
Shatter the ground around you, damaging nearby enemies and slowing them by 40% for 2.5s.
Ability
Aegis of Dawn
Raise your shield: take 35% less damage for 4s. Nearby allies take 20% less damage.
Signature ability
Moorchain
Hurl a runic chain that drags the enemy to you.